- To speak a single language, use its name: <French>. The
movefilter will add either '(Yourname) says something in French' or
'(Yourname) switches to French',
for everyone, followed by the utterance, for those who
understand French.
- To speak multiple languages, separate them with commas:
<French,English>. Those who speak either language will see
your speech. Those who don't won't see anything, not even a
"(Yourname) says something in French/English" line.
An example of appropriate use might be:
Alternating between French and English in order to interpret
the conversation for the other women, Sally begins speaking.
<french,english>
"I was born a poor slave girl..."
- You can indicate speech to a particular person(s) by using their
name(s) and at least one comma. Here are some examples:
Sally mutters something to Dave.
<,Dave>
"Isn't this fun?"
Dave mutters back to Sally, loudly enough that John can hear.
<Sally,John>
"You bet!"
John makes a secret sign with his hands toward Sally.
<,Sally>
"(sign language) Dave - dangerous - beware"
Note that in the sign language case, the double-quotes are necessary,
as the language markers apply only to quoted langauge.
- You can speak to everyone but one or more players, or (if you really
want to) in everything but one or more languages, by following the
above examples but adding a ! after the <, like this:
<!Dave>
"Now that Dave's gone, let's have some fun!"
Note that the comma before a single name becomes optional when you
use !. <!Dave> and <!,Dave> are identical.
- You can speak to a predefined group (the GM defines these) by
giving the group name in double angle brackets:
<<river>>
"Hello, people on the river!"
- You can speak to everyone by using <all>. This is assumed to be
in effect before you use any other language command.