The Einherjar

As a result of their fanatical (?) association with Sleipnir's Rider, the Einherjar's main Sphere is Spirit. Their Focus for almost all Spheres is the runes of the elder futhark: 24 characters, each standing for a primal force that was considered important by the Old Norse. Of course, the Technocracy would have you believe that the old poems that exist in mundane reality that outline the basics of the runes' power are nothing more than simple mnemonics for children.

The Einherjar know differently.

Runes are best prepared beforehand, from slices of branches of fruit- bearing trees. The ash is sacred to Odin, and as such should not be used except when the caster directly wants his influence felt on the Work in question. For best effect, the rune should be consumed as part of the working, by burning or whatever means is handy.

However, as many random rocks in Scandinavia and Minnesota attest, rock also works, if the work is to be one that should be binding for extended periods of time. In an extreme pinch, the Einherjar may simply trace the rune in the air, but this won't work as well. An interim measure is to carry a belt-pouch of pre-prepared runes and use them non-destructively.

In short, rune useage (if permitted by the ST, who is even mightier than the Wanderer) is done by the method that is both the most fitting and expedient to the Work at hand. If you'd like to use Spirit 3 to step into the Umbra, the best way would be to burn an ansuz rune, the next best would be to draw it in blood on a mirror, but if the HIT Mark is really trying to give you a bad day, Odin and the ST may allow sketching it in the air to work. IF you're concentrating REALLY HARD and they both feel hospitable.

They're also used as a quick-and-dirty (as opposed to augury, which is slow and messy) divining technique. Pick (an arbitrary) number of runes from the bag, toss them out, and, all tea-leaf like, guess the answer to your question from the position of what's there.

Einherjar also use blood for the life sphere (ideally, the blood should be smeared on the rune you're planning to use for this), drumming for Spirit. An Einherjar's Sanctum will probably involve heavy use of hunting trophies, bearskin rugs, some runes, and so on.

The Einherjar and the Get of Fenris tend to have, shall we say, opposing world views set within the same mythological framework. Basically, an Einherjar, while immune to the Delirium, will probably get bent out of shape and nigh-unto obsessed should one of the Get interfere with hir plans. However, it does happen that you'll find the sworn of Odin and Fenris's get working together: if the other side, gods have mercy on their souls, presents them with a common threat, especially one that compromises the Norse pantheon and general worldview. As this pantheon has fallen quite out of fashion, this won't happen often: more likely it's a Get-eat- Einherjar world out there.

It is whispered that the Einherjar learned some of their best Spirit-sphere tricks from the Get, but unless you'd like to find the wrong end of a drinking horn inserted in an uncomfortable appendage, it's best not to mention it.

Einherjar like to have a good time. Really, it's in the contract. You will find them partying down with the Cultists (swapping psychedelic mead recipes to boot), drumming with the Dreamspeakers, and feeding the local Verbena tree. They will, because they have to. They're small. In all things do they try to adhere to a set of nine Traditions that you'll also find among the Asatruar (Norse- pantheon-worshipping pagans, or as they prefer, 'heathens') (if you want I'll chase down the list).

Some highlights:

When referring to deities of their pantheon, an Einherjar will tend to use 'kennings' instea dof just saying the name. For instance, Odin rides an eight-legged horse named Sleipnir, so a kenning for him is 'Sleipnir's Rider.' Most of these require a heavy steeping in Norse myth, and so would only be used among the Einherjar, but among outsiders, they'll still be used, but mostly the more common ones.

Organization: Einherjar are loosely gathered into small organizations of a few mages at a time, called a 'troth.' Troths' Chantries tend to be at the house of whoever the membership decides to be the leader this week, although the troth as a whole will take custodianship of a Node if one exists that they may claim. There is no central authority, and little hierarchy, although age and experience garner one the most respect in Einherjar circles.

Meetings: Varies by Troth. Usually something like monthly or weekly, but who can say? A meeting of a troth of Einherjar will probably borrow the name 'moot' from their Asatru brethern. This usually consists of much feasting, and a horn of (some alcoholic drink) being passed around the table as people make toasts and take sips in succession until it appears they've all had enough, or people start slipping under the table. This gets the whole trad painted as drunkards, but that's not universally applicable, either. Hard partiers, now, that is more justified (eat drink and be merry, for tomorrow is Ragnarok).

Initiation: The candidate is often given a sizable mailing list to take down to the local university's research library: Einherjar are somewhat reconstructionist, although steps are taken to prevent over- anachronism. Of the pagan (heathen) faiths, Asatruar tend to be the best studied, a trait that doesn't go away jsut because you happen to find out where the real magick comes from. A personal relationship with the Gods, especially, of course, Odin, is to be encouraged and cultivated before the Awakening, which is said to make said relationship more intimately personal than most people would really like.

Chantry: No. This tradition is de-centralized, with no real internally imposed hierarchy, as I said. You'll find a troth in most major cities, a few in wilderness areas, but each is an independent thing. There are a couple umbrella organizations, usually working in the shadow of an Asatru umbrella organization, but don't expect that to carry much authoritarian weight. Einherjar are independent, fiercely so.

Acolytes: Asatruar, SCAdians, anyone with the right attitude and sufficient dedication to things Norse. Unfortuantely, this has included Neo-Nazis, and yes, some of them DO get Awakened, tending to give this small trad as a whole a bad name. The Neo-Nazis, however, form a small minority, although in a trad with no central authority minorities such as this gain a disproportiionately loud voice to the sufficiently sensitive.

Sphere: Spirit

Foci:

Stereotypes: Sigil: Three triangles, knotted together, usually worn as a pendant by many members.