Name: Shredder Essence: Dynamic Tradition: Hollow One
Nature: Survivor Demeanor: Curmudgeon Mentor:
--------------------------------- Attributes ---------------------------------
Strength: OOO Charisma: OOOO Perception: OO
Dexterity: OO Manipulation: OOO Intelligence: OO
Stamina: OOO Appearance: OOO Wits: OO
--------------------------------- Abilities ----------------------------------
Alertness: Drive: OOO Computer:
Athletics: Etiquette: Cosmology:
Awareness: Firearms: OO Culture: O
Brawl: OO Leadership: Enigmas: O
Dodge: OO Mediation: Investigation:
Expression: OOOO Melee: OO Law: O
Intuition: Research: Linguistics:
Intimidation: OO Stealth: Medicine:
Streetwise: OO Survival: OO Occult: OO
Subterfuge: Technology: Science:
---------------------------------- Spheres -----------------------------------
Correspondence: Life: Prime:
Entropy: O Mind: Spirit:
Forces: OOO Matter: OO Time:
-------------------------------- Backgrounds ---------------------------------
Arcane: Allies: Avatar: O
Destiny: Dream: Familiar:
Influence: OO Library: Mentor:
Node: Resources: OO Sanctum:
Talisman: OO
----------------------------------- Other ------------------------------------
Arete: OOOO
Willpower: OOOOOOOO
Quintessence: OOOOOOOOO
Paradox:
His Magickal style tends to involve screaming, banging on things, or otherwise making noise; it's not necessary, but it works best that way.
Talisman: Guitar pick (arete 2, quint 10) The guitar pick has two effects. The first allows Shredder to store a point of quintessence from his life pattern with each success (prime 1). The second allows him to perform conjunctional effects that require Prime 2 as part of the effect. Successes in using the first effect drain points of quintessence from the pick (i.e., 2 successes drains 2 points); a failure does not drain a point, but a botch does. The second effect always succeeds (i.e. allows Shredder to attempt the conjunctional effect) and always drains 2 points of quintessence from the pick.